//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float2 DecalBlendInterval;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalNormal;
//   float3 DecalLocalTangent;
//   float3 DecalLocation;
//   float4x4 DecalMatrix;
//   float2 DecalOffset;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TerrainlightmapCoordinateScaleBias;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                               Reg   Size
//   ---------------------------------- ----- ----
//   ViewProjectionMatrix               c0       4
//   CameraPositionVS                   c4       1
//   LocalToWorld                       c6       4
//   DecalMatrix                        c10      4
//   LocalToView                        c14      4
//   TemporalAAParameters               c18      1
//   DecalLocation                      c19      1
//   DecalOffset                        c20      1
//   DecalLocalBinormal                 c21      1
//   DecalLocalTangent                  c22      1
//   DecalLocalNormal                   c23      1
//   DecalBlendInterval                 c24      1
//   lightmapCoordinateScaleBias        c25      1
//   TerrainlightmapCoordinateScaleBias c26      1
//   TerrainLayerCoordinateOffset       c27      1
//   InvMaxTesselationLevel_ZScale      c28      1
//   InvTerrainSize_SectionBase         c29      1
//   TessellationDistanceScale          c30      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c31, 0, -1, 256, -32768
    def c32, 16384, 16384, 0.5, 0
    def c33, 8192, 8192, 0, 0
    def c34, 4096, 4096, 0, 0
    def c35, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xyz
    dcl_texcoord1 o3
    dcl_texcoord2 o4.xy
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord5 o7
    dcl_position o8
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mova a0.x, r0.x
    rcp r0.x, c31[a0.x].y
    mad r0.y, v0.w, c31.z, v0.z
    add r0.y, r0.y, c31.w
    mul r0.y, r0.y, c28.y
    mul r0.zw, c28.x, v0.xyxy
    mul r1.x, r0.w, c15.z
    mad r1.x, c14.z, r0.z, r1.x
    mad r1.x, c16.z, r0.y, r1.x
    add r1.x, r1.x, c17.z
    mov r2.x, c31[a0.x].x
    mad r1.x, r1.x, c30.x, -r2.x
    mul_sat r0.x, r0.x, r1.x
    mad r1.x, v2.w, c31.z, v2.z
    add r1.x, r1.x, c31.w
    mad r1.y, r1.x, c28.y, -r0.y
    mul r1.x, r1.x, c28.y
    lrp r2.x, r0.x, r1.x, r0.y
    mad r1.z, r1.y, r0.x, r0.y
    mov r0.x, c28.x
    mad r1.xy, v0, r0.x, c29.zwzw
    add o2.xyz, r1, c27
    mul r3, r0.w, c7
    mad r3, c6, r0.z, r3
    mad r0.xy, r0.zwzw, c26, c26.wzzw
    mad o4.xy, r0, c25, c25.wzzw
    mad r0, c8, r1.z, r3
    mad r1, c8, r2.x, r3
    add r1, r1, c9
    add r0, r0, c9
    mov r2.xy, c31
    mad r2, c19.xyzx, r2_abs.yyyx, r2_abs.xxxy
    add r0, r0, -r2
    mul r2.xy, r0.y, c11
    mad r0.xy, c10, r0.x, r2
    mad r0.xy, c12, r0.z, r0
    mad r0.xy, c13, r0.w, r0
    add r0.xy, -r0, c20
    add o3.xy, r0, c32.z
    add r0.x, c24.x, c24.y
    mul r0.x, r0.x, c32.z
    add r0.y, -c24.x, c24.y
    rcp r0.y, r0.y
    mul r0.x, r0.y, r0.x
    mul r2.xy, c28.y, v1
    mov r2.zw, c31_abs.xyyx
    dp3 r0.z, r2.yzww, r2.yzww
    rsq r0.z, r0.z
    mul r3.xyz, r0.z, r2.ywzw
    nrm r4.xyz, r2.zwxw
    mul r2.xyz, r3.zxyw, r4.zxyw
    mad r2.xyz, r4.yzxw, r3, -r2
    nrm r5.xyz, r2
    dp3 r0.z, c23, r5
    mad r0.x, r0.z, r0.y, -r0.x
    add_sat o3.z, r0.x, c32.z
    add r0.xyz, c19, -v0
    dp3 o3.w, r0, c23
    mul r0.xyz, r2, c22.zxyw
    mad r0.xyz, r2.zxyw, c22, -r0
    dp3 r0.w, r0, r0
    rsq r0.w, r0.w
    mul r0.xyz, r0.w, r0
    mul r5.xyz, r0, r2.zxyw
    mad r0.xyz, r2.yzxw, r0.yzxw, -r5
    dp3 o1.x, r4, r0
    mul r5.xyz, r2, c21.zxyw
    mad r5.xyz, r2.zxyw, c21, -r5
    dp3 r0.w, r5, r5
    rsq r0.w, r0.w
    mul r5.xyz, r0.w, r5
    mul r6.xyz, r2.zxyw, r5
    mad r5.xyz, r2.yzxw, r5.yzxw, -r6
    dp3 o1.y, r4, r5
    mul r6.xyz, r2.yzxw, r3
    mad r3.xyz, r3.zxyw, r2.zxyw, -r6
    dp3 r0.w, r3, r4
    mul r3.xyz, r4.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r4.zxyw, -r3
    mul r3.xyz, r0.w, r3
    nrm r4.xyz, r3
    dp3 o1.z, r4, r0
    dp3 o1.w, r4, r5
    mad r3.xyz, r1, -c4.w, c4
    mul r3.xy, r3, c28.zwzw
    dp3 r4.x, r3, c6
    dp3 r4.y, r3, c7
    dp3 r4.z, r3, c8
    dp3 o5.x, r0, r4
    dp3 o5.y, r5, r4
    dp3 o5.z, r2, r4
    mov r3.x, c6.z
    mov r3.y, c7.z
    mov r3.z, c8.z
    dp3 o6.x, r0, r3
    dp3 o6.y, r5, r3
    dp3 o6.z, r2, r3
    mov o0.xyz, r2
    mov o5.w, -c31.y
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c18.z
    mad r0.xy, r1.x, c18, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 115 instruction slots used
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